Not as nice as the AGI Supplement Equipment, even with Madogear. Has a pretty fast cast time as well. If using any slotted armour, slot in Porcellio Card for power. Mechanic is a versatile class with many build styles to suit your different needs. White Drooping Eddga is a killer hat for high speed melee attacking builds. Strongest weapon for DPS in PVP available to Madogear Mechanic, as well as thrashing DemiHuman monsters (eg, Bio Labs). Axe builds can also benefit from this, but the Sea Captain Hat will probably be better for that. Do keep in mind that most of what I write are suggestions. With that in mind, your values will end up looking something like this: Knuckle Boost - Primary single target damage skill. See Mechanic Job Change Guide for detailed information. Low chance of casting Level 3 Drain Life when hit. If refine level >= 7, critical damage +5%. Damage against medium or large size targets +15%. 30~70% chance of stunning enemies in a ranged 5x5 area. Wind property. causes Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing fixed damage and inflicting Stun and Burning status. Advantage over Cold Slower is that it cannot fail when done correctly, and it can't be resisted by enemies in WoE. The spell is fairly useless for PVM due to the low proc rate of freeze, but it is quite amazing in WOE for protecting Emperium when combined with status ailment mailbreaker/swordbreaker. As Vellum weapons do not have their stats outside of PVP game modes, this is useless for PVM. A decent card for avoiding some annoying statuses. It's only really useful for instances that have a large variety of different monsters like Endless Tower, Endless Cellar, and Infinite Space, where you might need to check your numerous unidentified drops to see if anything is worth carrying. While Hovering is active, quickly move 7 cells forward. Reduce damage taken from boss protocol monsters by 40%. Reduce damage taken from players by 2%. If base level >= 150, all stats +2. Once you get more weapon + equipment attack, this should overpower the ATK +5 lower headgears. For any boss that uses Storm Gust or Water Ball (Malangdo Culverts), it'd be good to carry a garment with this. Very few enemies are weak to Wind, and endgame instances normally contain Dark monsters, who heavily resists Wind. Standard for PVPing, while the reductions are small, you need it to complete the set bonus on the WoE Plate. While Lv3 and Lv4 output less damage over time, the larger AoE sizes make it easier to attack a stack of enemies. EoEs are the goto when your other options kind of suck. Experiment, try out different ideas and most importantly, have fun! The Madogear's primary single target spam attack. It is not possible to acquire all of the Madogear skills however. Afterwards, you can start attempting to increase the refine levels when you can afford more copies. Other noteworthy debilitations include the Genetic's Howling of Mandragora, which applies fixed cast time on every single one of your skills and the Sorcerer's Crystallization from Diamond Dust, which prevents you from taking any action including moving, using items or skills. Immunity to Frozen status. Transcend to Whitesmith. Blacksmiths don't have much else to offer (can't be primary tank / lures, don't have good area DPS and can't support), but do what you can. INT+6, VIT+6, LUK-6. When physically attacked, (0.1 * refine level)% chance to trigger the aforementioned transformation. Low chance to auto cast Lv1 Maelstrom when hit by magic attacks. That way, you can play with your Mechanic while still vending. Once you get a Rideword Hat, you can opt to upgrade to a better axe. Inflict Freezing on enemies hit with a 30~50% chance and Frozen with a 10~30% chance. Essentially, any time that you would use. Reduce damage taken from DemiHuman monsters by 10%. It is the only area of effect (AoE) attack that Merchant->Blacksmith/Whitesmith has, so it's mandatory for solo-levelling. For 20~100 seconds, boost the ATK of party members by 5%~15%, and boost your own attack by 5~25%. Note that there are lot of different stats to consider. Fires upon an enemy using a large cannon mounted on the mado gear. Affected targets can not be targeted by skills. I would recommend hanging onto a Thanatos Axe any way, as extra leeching gear is handy to keep around. For melee builds like Power Swing, Cart Termination and auto-attackers. The easiest way to improve ASPD is to increase your AGI or drink Berserk or Awakening Potions. I'm not going to bother covering the forging skills. Indestructible in battle. Neutral property resistance +50%. Attacks enemies using a large caliber gun mounted on the Madogear. Madogear can use Cold Slower -> Magma Eruption + Vulcan Arm / Arm Cannon / Flame Launcher. with each of the common racial resist cards, For MVPing: (Elemental Shift should be used for element resist with regular armor if MVPing with mado-suit on), Sprint Ring - Reduces cast time by 10% and cast delay by 5%. How much do you need to have in order to sustain this build? Unfortunately, you have to max it for Arm Cannon. As such, you should use it when fighting those two races and you're not using an Arm Cannon build. Also if you spot an error or think something is missing from the guide, shoot me a message on Discord (@Mallinock#4870) or forum PM or even in-game message (I am primarily on a character named Mallinock. If refine rate is 7 or higher, Atk + 10, Matk + 10. It is not possible to acquire all of the Madogear skills however. If weapon refine level >= +10, additional Arm Cannon damage +20%. If any base stat >= 90, then +1 to that stat for every 2 refine levels. If I get another copy, I attempt to refine it +1 on top of my current equipment, and just repeat the process. A complement to the STR Supplement Equipment armour, if you're an Axe Tornado build. Neutral Barrier is arguably the defining support skill of Mechanics. Very strong for Axe Boomerang, and it gives a strong boost to Cart Termination (15% on top of 1333% is no joke), making this one of the best weapons for that build. Against monsters, it will instead decrease their ATK or DEF by 25% for 5 seconds. This build nevertheless requires maintaining completely different catalysts in inventory always to make use of Madogear skills. Reduce damage taken from DemiHuman monsters by 5%. This is especially important if you know the Ranger triggered Unlimit, which can one-shot several less tanky classes. Max this first for Gramps levelling. Verus Equipment Exchange - Exchange Pile Bunker and instance drops. ATK +4%. If refine level > 7, Acceleration SP cost reduced by 20. Emergency Cool - Whenever you overheat, pop this skill real quick to remove the debuff. Your primary offensive moves are still Knuckle Boost and Arm Cannon. It's damage is based on ATK and receives a very slight bonus from having high VIT/HP. A nice cheap slotted armour with resistance to some more annoying status effects. Potentially one swap to Medal of Honour for the extra HP/SP. Its high weight and base weapon attack as well as weapon level 4 makes this a strong weapon for Axe Boomerang at high refine levels. +20% damage against medium size or large size targets. In addition, the majority of its ATK is equipment ATK instead of weapon ATK, which means the effect of STR on your damage is minimized, and refine bonuses will be pitifully small. Weapon Level 3. Decent to great weapon specifically for Axe Tornado skill. This is mandatory to increase skill spamming speeds, as both Knuckle Boost and Arm Cannon have variable casting time. In those situations, you can no longer provide as adequate of support for allies with your smaller field. Recommended Level: 10 for Cart Termination, 0 otherwise. The decent Vicious Mind properties include: The trouble with Vicious Mind is that it takes a lot of RNG to get a decent one; first, that any maces are going to drop, then that the enchants are good, and finally whether or not it will survive the refine process. A mainly defensive card. But now I'm just cheesed off that for some strange and unexplained reasoning I cannot use the FAW which is a MECHANIC skill on the Madogear. Madogear mechanics are the only build to go for since it overpowers its second job and transcendent skills by a large margin. Reduce damage from medium size and large size enemies by 5%. Analyze - If faced against traditionally tanky targets (Royal Guard, Shadow Chaser, Sorcerer, other Mado Mechanics). AGI is important only for helping resist Masquerade. If you want to get Cart Termination, you need to have learned Lv10 Mammonite. If you're running WoE Suits instead, you'll be using WoE Boots instead of WoE Greaves for the set bonus. Always make sure you're either ready to win or completely out of options before Self Destructing. Lets you open a shop to sell items to other players. Weapon Level 3. 10 ATK, Weight 600. Can card it with Archer Skeleton Card for more damage. After that, it gets situational. If refine level >= +9, Max HP +25%. However, your Neutral Barrier uptime is still of utmost importance. The Gray set overall is an okay set after Eden Group's. Plus bonus points for being thematically appropriate. These boxes can be found in treasure chests at any Hall of Abyss Guild Dungeons. FAWs are very gimmicky. Against an MVP, debuff them with Analyze before anything else. Endowed with a random elemental property, excluding Ghost. You'll need to decide which you value more. Change the appearance of your Pushcart. A straight set of +ATK percentage enchants is likely the best option, though any of the others are suitable for different purposes (more HP for more Self Destruction damage, ASPD %, critical damage for critical autoattack builds, elemental resistances for PVP, etc.). While the Tool Dealer sells all 3, Yellow Gemstone in particular goes for high enough on the player market to be worthwhile to collect. This summons a rooted minion that casts bolts on surrounding enemies. Might be less painful to do than the Elven Ears, and you can swap it on your AB alt to boot when they need it. Front Side Slide and Back Side Slide are great skills for mobility. The best PVP ring for well rounded elemental resistance and HP bonus. This can be enchanted or re-enchanted once per day by doing Thorn's quest , keeping in mind Thorn enchants only one piece a day. A 7x7 radius of them breaks above most other options kind of suck certain,... 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